The logic of procedural locomotion systems is not your strong suit? Vaei got you covered with MoveIt ! Below is the story of how it came to be and how akeytsu helped in the process to quickly output animation assets MoveIt! could be prototyped with.
HOW MOVEIT! CAME TO BE
NOW WHAT DOES MOVEIT! DO ?
WHO IS IT FOR AND WHY SHOULD THEY CHECK IT OUT ?
Think of any of your favourite big name games and come ask me if MoveIt! can recreate the movement out of the box, and even blend seamlessly between these movement styles. The answer is usually yes, and if it isn’t, I will probably add it!
The next update of MoveIt! has full quadruped support out of the box along with an example character.
MoveIt! uses a lot of procedural animation to cut down on animation requirements and has a very small list of animations that actually need to be swapped to change the entire look and feel, allowing indies to focus on creating a few very high-quality animations, to help bridge the inaccessibility of motion capture.
Whether you are an indie developer who needs something that just works or an AAA developer looking for a truly worthwhile starting point for your next game, you will find no better.
A full tutorial series for building a game around MoveIt! is coming in the near future also!
NEED FURTHER CONVINCING ?
HOW DID AKEYTSU HELP ?
Disclaimer: I have no vested affiliation with Akeytsu or Nukeygara - the praise I give them is earnest and very well-deserved. I am very happy to have this opportunity to tell everyone how great it is as I have many animator friends who would benefit from the awareness !
NEXT STEPS FOR MOVEIT!
- Out-of-the box support for quadrupeds and includes a cute dog character animated with akeytsu.
- The next major update after quadrupeds will likely include vision stabilization for true first-person mode.
- Future updates will look into climbing and vaulting