RIG & ANIMATE
It's just a whole lot easier to animate in the right environment. What matters is in sight. What's in sight matters.
Enjoy unimpeded creation and quick posing through direct interaction with your model. It's straight up fun and saves time.
A simple transform widget that adapts to what you do and gives you quick access to what you want.
Spend little time setting up a rig. More animating.
IK chains, Reverse Foots and blendshape controls are a few clicks away.
We keep it simple. Switch seamlessy between FB and IK. Our skeleton rig supports both without hierarchy duplicates.
Speed up your workflow to create cycles from a handful of keys. Iterate on first step, cycle it with our script and mirror changes.
Fix timings and tweak cycles with ease. Inspired by 2D X-sheets, our stacker lets you manage high volumes of keys efficiently.
This powerful tool to create breakdowns comes out-of-the box in akeytsu with impeccable integration.
Our team maintains FBX interoperability to ensure the best possible integrations
OBJ and BVH files are also supported at import
news & blog
Refinements & New Characters
2020.3.6 is a minor release that stabilizes 2020 additions and streamlines some workflows with game...
akeytsu now in synch on macOS
Executing on our new year's resolutions we brought 2020.3.4 with all 2020 updates on macOS.
It's time for Santa Keytsu 2020
Oh Oh Oh! Santa Keytsu 2020 is here to take advantage of sweet prices for akeytsu during winter hol...
2020.3 Release Highlights
Space Switching ie. Dynamic Parent constraint is right on time before Christmas ! With a new design...
Akeytsu in Schools and Universities
Pierre Lannoy (Pôle IIID), Elena Nikolova (ARC Academy) and Aymerc Hays-Narbonne (Emile Cohl art sc...
Going nuts for Black Friday
As we are wrapping 2020.3, don't miss out on our Black Friday offers. Whatever the license we have ...
2020.2 Release Highlights
Retargeting, Cameras, improved Auto Rig, Screen Space, Sticky Aim and more... Our biggest update to...
devcom 2019 - Rethinking 3D Animation
We tell you how we are reinventing animation tools and bringing back creativity into production pip...
The logic of procedural locomotion systems is not your strong suit? Go MoveIt !
Tools In Games Webinar
[French content] Three game dev tools "made in France" are demoed: Substance, akeytsuand PopcornFX
"Akeytsu became our core tool for character animations for Suki & The Shadow Klaw as its non-destructive animator-friendly workflows allow us to focus on creative aspects while removing most of the technical and repetitive steps."