Sky Surfer Character Demo
Meet Sky Surfer, a free character included in akeytsu installation package. The Sky Surfer is an advanced bipede human character that showcases sophisticated use of the akeytsu toolset to manage facial blendshapes, cloth & character props
Petrus Taurus Character Demo
In this video we introduce Petrus Taurus, a free character included in akeytsu installation package. This quadrupede is provided with a rig and a walk animation to use as reference to tackle animation of 4-legged models.
Sphero Character Demo
In this video we introduce Sphero, a free character included in akeytsu installation package. Sphero is a simple character to familiarize yourself with rigging basics, create your first animation loops and experiment with a cartoony animation style.
We go over everything there is to know about IK in akeytsu from setting up a chain, switching from FK to IK and back in one click, Pole Vector controls and other useful tips to know when animating.
How To Enable Sticky Aim For Orients
Finetuning orients can be a tedious task when working on a rig ! To save time-eating adjustements make sure you enable Sticky Aim. With Sticky Aim ON you can ensure orients are kept relevant locally when tweaking skeleton.
How To Update Skinned Mesh
Here is a new magic button that will save you a lot of time when you want to update a 3D mesh that is already skinned. This also works with similar characters much like a Skin Unwrap.
In this tutorial video we'll cover what there is to know about cameras in akeytsu. You'll learn how to add a camera to a scene, set up its properties and how to interact with it. From there we show you how cameras are best animated taking advantage layout
In this tutorial we show you how to transfer animations from one character to another using akeytsu Retargeting module. We also cover an additional use case to retarget BVH files..
Space Switching workflow
Learn how to add a Space Switching layer and dynamically change Space Origin / set a Parent Constraint for a given object across an animation
Integrating with UE4 - Mannequin Workflow
In this tutorial we'll cover how to import and prepare the UE4 Mannequin to animate in akeytsu. We'll then show you how to export it back into UE4 engine and preview your animations.
Using Akeytsu together with Character Creator 3 and Marvelous Designer
For her 3rd place in Character Creator Digital Human Contest 2020, character artist & 3D fashion illustrator Andee Antillon used akeytsu as a bridge app together with CC3 and Marvelous Designer. She shares about her workflow.
Integrating with Unity
With this tutorial learn how to export animations from akeytsu to Unity and preview them in the Unity viewport. Extra guidance is given to add/update assets.