Taking you behind the scenes of one of the most anticipated titles by the game designer Julian Gollop, animator Elena Nikolova talks about the challenges of developing a game full of creatures with multiple body mutations. She shares some key moments of the process from design and concept phase to the implementation of 3D assets into the engine including the creation of rigs and animations made with Akeytsu. The talk then elaborates on difficulties Snapshot Games stumbled upon and how they solved them keeping optimization in mind… before it's too late. This talk was given during devcom 2020 and is reproduced here with the courtesy of devcom staff. More on devcom here.
devcom 2019 - Animating Creatures with body mutations IN PHOENIX POINT
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