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All Features

Contenu


Rigging 
features

Skeleton
  • Create joint 
  • Insert Joint 
  • Parent/Unparent Joint 
  • Center Joint 
  • Orient Joint/Pivot (Aim and Secondary Axis) 
  • Create Unity 3D Half Skeleton 
  • Create UE4 Half Skeleton

IK
  • Create IK/FK Solver (Pole Angle integrated into the Spinner) 
  •  Create Auto Reverse Foot (Roll, Bank, Twist and Pole Angle integrated into the Spinner)

Character Bank
  • Bind Pose (to create and edit your skeleton) 
  • Skin and Check Mode (to edit your skinning and check bending results) 
  • Ref Pose (to change the animation initialization pose) 

Vertex Selection
  • Pick/Rectangle selection (front only or front/back) 
  • Lasso selection (front only or front/back)
Skinning (Skin Atelier)
  • Bind Start Skin (Duo Skin part 1 - Rigid) 
  • Smooth End Skin (Duo Skin part 2 - Smooth) 
  • Display and edit either Start or End Skin 
  • Unbind Skin
  • Hide Skinned Mesh Vertices 
  • Mirror Skin and/or joints 
  • Copy/Paste Skin 
  • Fix Weights 
  • Sweep Weights 
  • Skin Painter Add/Remove Mode 
  • Skin Painter Target Mode 
  • Skin Painter Smooth Mode 
  • Skin Painter Select Vertices Mode 
  • Skin Painter Full Paint Mode 
  • Skin Painter Weight Scanner 
  • Hard and Smooth Brush Profiles (size, weight and strength) 
  • Skin Vertex Direct Editing : Weight Spinner 
  • Skin Vertex Direct Editing : Numerical Fields 
  • Skin Vertex Direct Editing : Numpad Lock/Unlock 
  • Skinned Mesh Weights


Animation features

Animation Bank
  • Create New Animation
  • Duplicate Animation
  • Import/Export Animations (using Nukeygara AKNM proprietary file format)
  • Create Folder Delete Animation(s)

Stacker (Akeytsu Keyframe Manager)
  • Create Key (plus timing)
  • Delete Key (plus timing)
  • Display Previous Ghost Key or Frame (Onion Skin)
  • Display Next Ghost Key or Frame (Onion Skin)
  • Loop Mode
  • Quick Select All, First Half or Second Half of the keyframes
  • Display Extreme and Breakdown Marks 

Mixer (Akeytsu Animation Layer Manager)
  • Create Animation Layer
  • Duplicate Animation Layer
  • Merge Animation Layers
  • Extract Animation Layer
  • Move Animation Layers
  • Override Blending Mode
  • Ability to control visibility and weight of the animation layer 

Transform
  • Reset Values to Ref Pose (Animation Mode)
  • Reset Values to Bind Pose (Rigging Mode)
  • Copy Values
  • Paste Values
  • Paste After Key
  • Mirror Values
  • Reset and Freeze (for meshes only in Rigging Mode) 

Picker (Akeytsu Controller Selector)
  • Displays the controller list 
  • Allows re-ordering of the controllers (Rigging Mode)
  • Displays informations/settings about skinning (influences locks/smooth factors) (Rigging Mode)
  • Quick Select All controllers
  • Quick Select All Right controllers
  • Quick Select All Left controllers
  • Quick Select All IK controllers
  • Quick Select All Reverse Foot controllers
Cycle Maker
  • Cycle Step: Generate Second Step
  • Cycle Side: Mirror Side (on full cycle )

Time Bar
  • Display Multi Stacks
  • Display Time/Frames
  • Create Key
  • Delete Key(s)
  • Move Key(s)
  • Select Key(s)
  • Select Following Keys
  • Create Fade-In
  • Create Fade-Out
  • Play Full Animation (Loop at the end of the longest Stacker)
  • Play Full Animation (Infinite)
  • Play Animation Range
  • Go to Previous/Next Key
  • Go to First/Last Key
  • Edit Scene Frame Rate

Curveboard
  • Display/Select/Edit objects Move/Rotate/Scale channel curves and keys
  • Display/Select/Edit IK Pole angle curve
  • Display/Edit Reverse Foot Pole/Roll/Twist/Bank angles curves
  • Isolate and Focus on Selection
  • Isolate Move Channels
  • Isolate Rotate Channels
  • Isolate Scale Channels
  • Isolate Angle Channels
  • Show All Curves
  • Select All Curves
  • Select Controller
  • TimeLine Range Focus: Full Animation
  • TimeLine Range Focus: Selected Keys
  • Linear tangents
  • Spline tangents
  • Clamped tangents
  • IK-Mode tangents


General features

Spinner (Akeytsu special 2D transform manipulator)
  • X, Y, Z interactive zones
  • Move mode
  • Rotate mode
     - Alternative Inherent Child Rotate Mode
     - Pole Angle interactive zone (concerning IK controller)
     - Pole/Roll/Twist/Bank Angles interactive zones
     (concerning Reverse Foot controller)
  • Scale Mode
     - Alternative Toon Scale Mode
  • Pivot Editing Mode
  • Local/World Transformation Mode
  • Discrete Transformation Mode

Tree (Akeytsu Scene Explorer)
  • Objects Hierarchy Display
  • Rename Object(s)
  • Delete Object(s)
  • Duplicate Hierarchy
  • Select/Expand/Collapse Hierarchy
  • Select/Expand/Collapse All
  • Show Object/Hierarchy/All
  • Hide Object/Hierarchy/All
  • Lock Skin Weights
  • Isolate Skin Weights

Main Menu
  • New Scene
  • Open Scene
  • Close Scene
  • Open Recent Scenes
  • Save Scene
  • Save Scene As
  • Import FBX
  • Export FBX
     - Export Scene
     - Export Scene (only selected animations)
     - Export Selection
     - Export Selection (only selected animations)
  • Export to Sketchfab
  • Undo/Redo
  • Help
     - Link to Manual and FAQ
     - Link to Tutorials
     - Link to Home Page
     - Link to Forum/Bug Report
  • License
  • Check for Updates
  • About 



Layout, Render & Preferences
  • Shading
     - Textured
     - Wireframe
     - Textured Wireframe
  • Show
     - Display Joints
     - Display Pivots
     - Display Grid
  • Layout
     - Single View
     - Two Views
     - Two Views and Curveboard
     - Four Views
  • Camera
     - Perspective
     - Front
     - Back
     - Right
     - Left
     - Top
     - Bottom
  • Shortcut Manager
     - Assign Shortcut
     - Reset Shortcut
     - Reset All Shortcuts
  • Preferences

Logger
  • Display Akeytsu internal messages

Progress Bar